GPU Shader Tutorial
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Basics
Introduction
Render Pipeline
Mathematics
Vertex Shader
Color
Fragment Shader
Intermediates
Color Part 2
Image Generation
Mapping
Color Mapping
Lighting
Normal Mapping
Specular Mapping
Advanced
Branching
Color Banding and Dithering
Transparency
Shadow Mapping
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This tutorial is currently a work in progress. Content may be added, updated, or removed at any time.
Table of Contents - Basics
Shader Basics - Introduction
Shader Basics - The GPU Render Pipeline
Shader Basics - A Primer On Necessary Mathematics
Shader Basics - Vertex Shader
Shader Basics - Color
Shader Basics - Fragment Shader